It's the middle of the twenty-first century and the elite children of New Middletown are lined up to receive a treatment that turns them into obedient, well-mannered citizens. Maxwell Connors, a seventeen-year-old prankster, misfit and graffiti artist, observes the changes with growing concern, especially when his younger sister, Ally, is targeted. Max and his best friend, Dallas, escape the treatment, but must pretend to be "zombies" while they watch their freedoms and hopes decay. When Max's family decides to take Dallas with them into the unknown world beyond New Middletown's borders, Max's creativity becomes an unexpected bonus rather than a liability.
"Math Bafflers" requires students to use creativity, critical thinking, and logical reasoning to perform a variety of operations and skills that align with state and national math standards. The book covers real-life situations requiring math skills, such as distance, liquid measures, money, time, weight, sequencing, comparison, age, area, and percentages, along with operations such as fractions, exponents, algebra, place value, and number lines. Students will make hypotheses, organize information, draw conclusions, and use syllogistic thinking. Teachers can feel confident that they are providing challenges and reinforcing important skills in a format that students enjoy! "Math Bafflers" builds essential critical thinking, analysis, and problem-solving skills; develops logical thinking in a fun format; uses relevant, real-life mathematical situations; and provides opportunities for differentiation.